The Mezzer: Most classes have some minor disabling ability.They also have spells to increase or decrease their critical hit chance, and spells that have a different effect upon a crit (rather than simply doing more damage) that rely on them. Another reduces an enemy's range for one turn, but then increases it for a turn. For example, they have a spell that greatly buffs the damage of the Ecaflip or one of his allies for three turns, but then the target's resistances are reduced for a couple of turns. The Gambler: Ecaflips are centered around the idea of "risky buffs" and "risky debuffs", which provide an advantage and a disadvantage to the target.Enutrofs can remove range and have a decent spell to remove enemy's buffs Sadidas have one of the best unbewitching abilities in the game. The Debuffer: Enutrofs and Sadidas plead guilty.Ouginaks are a combination of this and The Berserker. Ecaflip, though once considered a Jack-of-All-Trades class, has become an offensive powerhouse as well. The DPSer: Iops (especially) and Cras, although almost any class can be turned into a good DPSer with little effort.Iops and Cras have special "finishing" strikes that do significantly increased damage if timed properly. Rogues plant bombs which, with time and preparation, can do massive damage, but only if they can keep them safe before it's time to push the plunger. The Nuker: Xelors and Sadidas have both area of effect damaging spells, but most classes can do middle to long-ranged damages as well (especially Cras, the archer specialist).Less necessary than in most MMORPGs, however, since most other classes have access to minor heal spells (including one optional healing spell that any class can obtain, Cawwot), and tactical abilities can be cleverly used to keep players safe from harm. The Healer: Eniripsa, and to a lesser extent Foggernauts and Eliotropes.They also have a spell that causes them to take damage in place of their allies. They have a lot more HP than anyone else, and every time they are hit with an attack, they only become more powerful. Whereas Fecas can reduce damage greatly thanks to their defensive spells, Sacriers revel in it. An Adventurer Is You: Much less defined than in some other games, with eighteen classes that can be turned into different roles.So Ecaflips become Cat Folk, Pandawas look like pandas, Osamodas grow devil (dragon?) horns and tails, male Srams look like skeletons, etc. Ambiguously Human: All the playable classes are humans, but worship of their god has changed them in some way.However, thanks to how enemy groups form, it isn't unreasonable to make it to level 100 (out of 200) without leaving the starting area, though it'll be certainly slower than for a paying player, and there really isn't much to do at level 100 if you aren't paying. Dofus huppermage build free#
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